![]() Vaulting into the air, with the aid of a mortar gun explosion, and damaging enemies upon landing is one attack pattern that remained entertaining. #VICTOR VRAN DESTINY CARD PLUS#While there are only two skills per weapon, plus a normal attack, most are satisfying and recharge quickly. You can switch between two weapons and get the most damage or just use their varied skills when required. The shotgun, one of several ranged weapons, can immediately fire after every kill. For example the scythe can daze ranged attackers and deploy a whirlwind attack. Like Guild Wars 2, each weapon comes with a different set of skills. The combat is slightly different from its peers although limited in scope. While some derivation is inevitable, there are a few too many cases of imitation here. These similarities extend to boss battles, monster abilities and creature types. Nor why the mineshafts have glowing blue crystals, just like those found in Torchlight’s ember mines. It does not explain why the game has a cave level that is virtually identical to the spider caverns in Diablo 3. ![]() The developers, Haemimont Games, are from Bulgaria, so that explains why the city area is quite similar to the one in Van Helsing, also created by an eastern European developer. ![]() Unfortunately, the world never feels original. Level interaction is minimal, but bric-a-brac will crumble during battle. The vivid color and directional lighting is particularly effective within these locations. Major areas include gardens, city quarters, caves and a graveyard. The districts and dungeons within the city of Zagoravia are hand crafted, not randomized. The 3D map overview makes it easy to travel to districts or dungeons The regenerative property of levels is an immediate deterrent to actually explore newly-found dungeons. This level resetting becomes a problem if you clear a dungeon prior to the story sending you there all of those vanquished enemies return and the best option is to just run past them. Going back to town is usually only required to advance the story because inventory space is vast and treasures are rare. Likewise, any dungeon will reset the instant you leave it, exemplifying the arcade design. Each district can be explored and cleared of monsters, but retreating back to the castle to sell items will cause them to repopulate. They are presented on a glorious 3D map, which is used to fast-travel to each area after they have been visited. The city of Zagoravia is comprised of several connected districts, each containing a few small dungeon-like levels. It comes as no surprise when the Voice is connected to the fate of the city and insulting when Victor is oblivious for much of the adventure. Victor Vran is voiced by Doug Cockle and most of his dialogue is so vague it could apply to any game with monsters or dungeons. It is also generic, even for a simple hack-and-slash game. There are too few of these moments and he is typically voiceless for much of the journey. His best contributions occur when he reacts to the action, saying that you ventured the wrong way or that you should loop the dungeon again. The voice has clear similarities to the narrator in The Stanley Parable, but he is not as effective. Self-titled the Voice, this narrator tries to lighten the experience with mockery. ![]() Victor is joined on his adventure by a maniacal voice emanating from his head. With special Demon powers at your fingertips, players will control Victor and try to save the city. Victor agrees to lift the curse, to prevent more deaths and to take his vengeance. A curse has befallen the city and your demon-hunting friend has become another in a long list of victims. But the hunters never stood a chance against exploding spiders and spinning flame elementals. A small resistance group has taken refuge in a castle and called for hunters to eradicate the monsters. Victor Vran has made his way to the city of Zagoravia to find a friend unfortunately the city is overrun with paranormal creatures. Somewhere over the rainbow, there is fire and brimstone ![]()
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