![]() ![]() Another is the Adventure Log, which keeps a track of your progress in the game, which also signify further game mode additions in the future. That is an exciting feature,but unfortunately wasn’t patched in when I played it. The game has a planned Challenge Editor, which seeks to make custom scenarios for players to fulfill with a limited number of components at hand. ![]() See that finishing line in the distance? Race ya to it! Other Features In other words, the Expedition mode feels like a very long and boring Tutorial for the game. Sandbox is better than Expedition, since it offers the freedom to experiment with different builds at first, but since you won’t be having the know-how of how those exotic parts work, you will find yourself in charge of a vehicle accelerating in the reverse direction – like it happened with me. While the vehicle customization and tips that teach you the game are interesting at first, the game gets quickly boring as it offers little variation. Rinse, and repeat, till you collect all the parts on the map to proceed to the next. Pull off some stunts on the world on the ramps, collect decals to get those flags and add some boasting rights, and simply roam around in the world, either in the vehicle, or on foot (which is quite a futile exercise anyways). You collect parts, assemble them together to make a car, and then journey onwards to find more (atleast in Expedition mode). The game literally plays like a Mega-Bloks or Lego build-up simulator. Assembling and re-assembling your vehicles from parts is what this game is about. ![]()
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